The technology is not about wires and flashing lights but about getting connected.
Web 2.0 means the 2nd decade of the world wide web.
The web for us is a learning resource, but the kids see it as a communication device.

Changes in technology back 20 years
• Then Space invaders in an arcade – now personal game boys
• Microcomputer with a Floppy disc – now USB hold 10,000 floppies
• RAMAC – now iPod shuffle
• Radio phone ‘brick’ – now iPhone
• Ghetto blaster – Oakley thump 256 Gbyte in hit sun glasses

Kids don’t think about getting a computer to do better at school, they are imperative for their social life

How do we compete with the funky image of the iPod. Do we have too? Can we tap into the enthusiasm to educate?

iPod metaphor: how many iPods from across the world would have the same play list? Perhaps two. But the thing that is the same is that they all hold the individuals favourite songs.

Left to there own ‘devices’ There are scary scenarios online, dangers of inciting violence, suicide packs, sexual exploitation; kids don’t often foresee the repercussions of their action online. Kids don’t always recognise that these things are not normal, this is what they have known as their reality.

World of ‘Warcrack’ the dangers of online games. Compelling, engaging and fun but is also addictive.

Plagiarism – Mashups (combining different www concepts to create a new page/concept) Relies on the writers allowing their work to be open to others. The creativeness can be embraced and represents far more creativity than a cut and paste essay a student may submit. This leads to…. New expressions

Flickr sharing of photos with social networking. This creates a wonderful data base of images that students can use and create with.

End of the (assembly) line? The WWW offers many diverse ways of teaching our students

Change is challenging
• What do we think of Wikipedia? – amazing resource which can give an overview on a topic, particularly what others believe to be true. Must be aware of how the Wikipedia is created and its limitations.
• Do we ban phones? – Camera phones? This might be a bigger issue in a co-ed setting. Who decides whether it is good or bad, the users. Create an environment where mistakes can be made yet our students are safe and can learn from their mistakes.
• Do we ban iPods? Podcasts offer a great and different way of finding understanding
• Do we block MySpace? The online exposure enables cruelty but also the opportunity to be apart of the global community

Time for a New Model

Mass product————————Open source
Hierarchy—————————————-Collaborative, no hierarchy
Suspicious of cheats————————-Built on foundation of trust
Limited potential for advance—————–Meritocracy
Answers found in manuals——————–Answers found in creativity
Workers motivated by pay——————-Individual self-motivation
The wisdom of the bottom line—————The Wisdom of the crowd

Mass product ——————————-Open source
Extrinsic———————-vs———————-Intrinsic
Deadlines imposed—————————————Superior conceptual understanding
Goals, surveillance and———————————–Retain information longer
evaluation were all—————————————Higher quality achievement
found to undermine
intrinsic motivation

CEQALL (seek all) reference http://oxleylearning.org/files/CEQALL_profiles.doc

Choice – Effort – Quality – Attitude – Labour of Love

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