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Workshop 1: 27 April 2007-04-27

Presenter: Kathryn Moyle

Facilitator: Olwyn Gray

10.00: Presentation-
Intention is to leave today with plans that can be applied in our schools.
Synchronous technology like Zing.

Building Leadership – Who are the leaders in schools?

What’s happening
Research
Games
Web 2 and Web 3
Evolution, Revolution or the Emperor’s new clothes?

Tend to have concepts that exist separately but we need to synthesis these into class room practice
Are students learning with technology? Where do multimedia games sit with learning? How can we make judgements about the value of technology for Teaching and Learning.

Marc Prensky argues that today’s education is bifurcating quickly between –
[b]School[/b]
Imposed on them
Boring

[b]After school[/b]
Interaction by choice
Exciting

Digital immigrant vs the digital native

The kids don’t need to be asked how to integrate technology, for them it just is part of life.

Games and simulations in engaged learning.
Marc Prensky is an avid supporter for this kind of learning.

What’s the difference?
PURE SIM
Does not have a specific goal within the simulation, designed for observation and passive interaction

PURE GAME
Generally have a purpose or goal requires interaction.

What kids learn from games
• Cooperate, collaborate
• Make effective decisions
• Take prudent risks
• To make ethical and moral decisions
• Employ scientific deductions
• Apply and master new skills
• Think laterally and strategically
• Persist and solve difficult problems
• Understand and deal with foreign environments and cultures
• Manage people and business

Could look at the list as a check list for a good game. Most games will not succeed without these.

Game making with Lab 2000 and ACMI

What do the learn?
• How (to do things)
• What (rules)
• Why (Strategies)
• Where (environment)
• When/where (ethics)

Is anyone or body investigating educational games, is there a list/website that identifies games for education? There does not seem to be anyone in Australia doing this.

Web 2.0 (read/write)
• Enables anyone to share
• Enables anyone to collaborate
• Enables anyone to publish
• Beginning on line communities
– Blogs
– deLicio.us
– Flickr
– You tube
– My space

Challenges of Web 2.0
• Teachers can produce their own high quality resources
• Web2-ness is here to stay
• Anarchy and control
• Beware of ‘Geeks bearing gifts’
• Need to ‘join the dots’
• Need to give back permission to experience
• Operational issues
• ‘Official’ sites – set up RSS feeds

ICT is a lens through which we are changing and seeing Teaching and Learning

What sort of classroom should we have? There is a dilemma of how to place the computer and students.

Rethink the nature and structure of school education
Requires whole school commitment
Leadership is fundamental in achieving whole school change

How do we make sure our plans are positioning for the future?

In Korea the cutting edge class room was set up much more as a community space. But the emphasis being on one to one technology.

In the states there is an emphasis in one to one computer.

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The move away from direct instruction into alternative methods of learning, constructivist learning.
A need to gather a rich array of information to broaden a students understanding of a topic. The web offers this opportunity. A Web quest attempts to use the rich array but avoids direct instruction.

What makes a good WebQuest?

How do you integrate all of the wonderful educational theories to give our students the best educational experience without burning out as a teacher?
– Novice/expert scaffolding – look at what experts do, chunk it, investigate the chunks through different processes, this varies with students webquest experience
– Motivational Theory
– Schema theory – map onto prior learning
– Learner centred principles
– Constructivist – look at a complex thing in it complexity
– Cooperative Learning/Interpersonal Skills
– Thematic
– Authentic – making it real
– Overt Metacognative – talking aloud, why are we using theses strategies